CGVIS Utils
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GLTexture2D Member List

This is the complete list of members for GLTexture2D, including all inherited members.

clear()GLTexture2D
generateMipmap()GLTexture2D
getComponentCount() constGLTexture2Dinline
getDataByte()GLTexture2D
getDataFloat()GLTexture2D
getDataHalf()GLTexture2D
getHeight() constGLTexture2Dinline
getId() constGLTexture2D
getImage()GLTexture2D
getSize() constGLTexture2Dinline
getType() constGLTexture2Dinline
getWidth() constGLTexture2Dinline
GLTexture2D(GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_REPEAT, GLint wrapY=GL_REPEAT)GLTexture2D
GLTexture2D(const Image &image, GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_REPEAT, GLint wrapY=GL_REPEAT)GLTexture2D
GLTexture2D(const GLTexture2D &other)GLTexture2D
operator=(const GLTexture2D &other)GLTexture2D
setData(const Image &image)GLTexture2D
setData(const std::vector< GLubyte > &data, uint32_t width, uint32_t height, uint8_t componentCount=4)GLTexture2D
setData(const std::vector< GLubyte > &data)GLTexture2D
setData(const std::vector< GLfloat > &data, uint32_t width, uint32_t height, uint8_t componentCount=4)GLTexture2D
setData(const std::vector< GLfloat > &data)GLTexture2D
setData(const std::vector< GLhalf > &data, uint32_t width, uint32_t height, uint8_t componentCount=4)GLTexture2D
setData(const std::vector< GLhalf > &data)GLTexture2D
setEmpty(uint32_t width, uint32_t height, uint8_t componentCount, GLDataType dataType=GLDataType::BYTE)GLTexture2D
setFilter(GLint magFilter, GLint minFilter)GLTexture2D
setPixel(const std::vector< GLubyte > &data, uint32_t x, uint32_t y)GLTexture2D
~GLTexture2D()GLTexture2D