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CGVIS Utils
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This is the complete list of members for GLTexture2D, including all inherited members.
| clear() | GLTexture2D | |
| generateMipmap() | GLTexture2D | |
| getComponentCount() const | GLTexture2D | inline |
| getDataByte() | GLTexture2D | |
| getDataFloat() | GLTexture2D | |
| getDataHalf() | GLTexture2D | |
| getHeight() const | GLTexture2D | inline |
| getId() const | GLTexture2D | |
| getImage() | GLTexture2D | |
| getSize() const | GLTexture2D | inline |
| getType() const | GLTexture2D | inline |
| getWidth() const | GLTexture2D | inline |
| GLTexture2D(GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_REPEAT, GLint wrapY=GL_REPEAT) | GLTexture2D | |
| GLTexture2D(const Image &image, GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_REPEAT, GLint wrapY=GL_REPEAT) | GLTexture2D | |
| GLTexture2D(const GLTexture2D &other) | GLTexture2D | |
| operator=(const GLTexture2D &other) | GLTexture2D | |
| setData(const Image &image) | GLTexture2D | |
| setData(const std::vector< GLubyte > &data, uint32_t width, uint32_t height, uint8_t componentCount=4) | GLTexture2D | |
| setData(const std::vector< GLubyte > &data) | GLTexture2D | |
| setData(const std::vector< GLfloat > &data, uint32_t width, uint32_t height, uint8_t componentCount=4) | GLTexture2D | |
| setData(const std::vector< GLfloat > &data) | GLTexture2D | |
| setData(const std::vector< GLhalf > &data, uint32_t width, uint32_t height, uint8_t componentCount=4) | GLTexture2D | |
| setData(const std::vector< GLhalf > &data) | GLTexture2D | |
| setEmpty(uint32_t width, uint32_t height, uint8_t componentCount, GLDataType dataType=GLDataType::BYTE) | GLTexture2D | |
| setFilter(GLint magFilter, GLint minFilter) | GLTexture2D | |
| setPixel(const std::vector< GLubyte > &data, uint32_t x, uint32_t y) | GLTexture2D | |
| ~GLTexture2D() | GLTexture2D |