CGVIS Utils
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GLTexture3D Member List

This is the complete list of members for GLTexture3D, including all inherited members.

clear()GLTexture3D
getComponentCount() constGLTexture3Dinline
getDataByte()GLTexture3D
getDataFloat()GLTexture3D
getDepth() constGLTexture3Dinline
getHeight() constGLTexture3Dinline
getId() constGLTexture3D
getIsFloat() constGLTexture3Dinline
getSize() constGLTexture3Dinline
getWidth() constGLTexture3Dinline
GLTexture3D(GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_REPEAT, GLint wrapY=GL_REPEAT, GLint wrapZ=GL_REPEAT)GLTexture3D
GLTexture3D(const GLTexture3D &other)GLTexture3D
operator=(GLTexture3D other)GLTexture3D
setData(const std::vector< GLubyte > &data, uint32_t width, uint32_t height, uint32_t depth, uint8_t componentCount=4)GLTexture3D
setData(const std::vector< GLubyte > &data)GLTexture3D
setData(const std::vector< GLfloat > &data, uint32_t width, uint32_t height, uint32_t depth, uint8_t componentCount=4)GLTexture3D
setData(const std::vector< GLfloat > &data)GLTexture3D
setEmpty(uint32_t width, uint32_t height, uint32_t depth, uint8_t componentCount, bool isFloat=false)GLTexture3D
~GLTexture3D()GLTexture3D