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CGVIS Utils
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This is the complete list of members for GLTexture3D, including all inherited members.
| clear() | GLTexture3D | |
| getComponentCount() const | GLTexture3D | inline |
| getDataByte() | GLTexture3D | |
| getDataFloat() | GLTexture3D | |
| getDepth() const | GLTexture3D | inline |
| getHeight() const | GLTexture3D | inline |
| getId() const | GLTexture3D | |
| getIsFloat() const | GLTexture3D | inline |
| getSize() const | GLTexture3D | inline |
| getWidth() const | GLTexture3D | inline |
| GLTexture3D(GLint magFilter=GL_NEAREST, GLint minFilter=GL_NEAREST, GLint wrapX=GL_REPEAT, GLint wrapY=GL_REPEAT, GLint wrapZ=GL_REPEAT) | GLTexture3D | |
| GLTexture3D(const GLTexture3D &other) | GLTexture3D | |
| operator=(GLTexture3D other) | GLTexture3D | |
| setData(const std::vector< GLubyte > &data, uint32_t width, uint32_t height, uint32_t depth, uint8_t componentCount=4) | GLTexture3D | |
| setData(const std::vector< GLubyte > &data) | GLTexture3D | |
| setData(const std::vector< GLfloat > &data, uint32_t width, uint32_t height, uint32_t depth, uint8_t componentCount=4) | GLTexture3D | |
| setData(const std::vector< GLfloat > &data) | GLTexture3D | |
| setEmpty(uint32_t width, uint32_t height, uint32_t depth, uint8_t componentCount, bool isFloat=false) | GLTexture3D | |
| ~GLTexture3D() | GLTexture3D |