Thin RAII wrapper for an OpenGL 1D texture. More...
#include <vector>
#include "GLEnv.h"
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Thin RAII wrapper for an OpenGL 1D texture.
Manages the lifetime of a GL_TEXTURE_1D object, exposes its name via getId(), and uploads byte data with configurable filtering and wrap mode. The implementation uses the GL() error‑checking macro from GLEnv.h.
GLEnv.h