Semester Pages
Courses by semester.
Find current and upcoming courses, seminars, practical projects, schedules, Moodle links, and course material. Previous semesters remain available in the archive.
Teaching
Current teaching activities, archived semester pages, thesis topics, and the chair's course database.
Semester Pages
Find current and upcoming courses, seminars, practical projects, schedules, Moodle links, and course material. Previous semesters remain available in the archive.
Study Program
The Informatik program is built for students who want to understand, design, and advance digital technologies from the ground up.
Specialization
Within the Computer Science program, students can build a focused profile through our lectures, practical projects, seminars, and theses.
Study Program: Informatik
The Informatik program in the Department of General Computer Science is aimed at students who want to understand digital technologies at a fundamental level. While many degree programs focus primarily on teaching students how to use existing tools, this program develops computer scientists who can:
In an era increasingly shaped by artificial intelligence, this depth of understanding is becoming a defining skill. The computer scientists who will be most valuable in the future are not those who simply use sophisticated technologies, but those who understand how they work, can assess their strengths and limitations, and are capable of driving meaningful innovation.
Official information about the Informatik study program is available on the program website.
Specialization within Informatik
Students in the Informatik program can use computer graphics and visualization as a coherent specialization area. Our lectures, practical projects, seminars, and thesis topics form a pathway from core computer science foundations to advanced visual computing. The goal is a profile that is both broad and focused: students understand the underlying computer science well enough to evaluate and guide automated systems, while also developing expert knowledge in a field that remains central to entertainment, scientific discovery, simulation, and visual data analysis. The pathway can start in the bachelor's program, but it also supports students who join the topic area during the master's program.
Start with no required prior knowledge in computer graphics, learn the core concepts, and apply them in a practical project, a seminar, and a bachelor's thesis.
Move into modern rendering, image synthesis, and scientific visualization, then complete a master's project, seminar, and thesis at the chair.
Students who enter the pathway in the master's program need to catch up on selected fundamentals. Important concepts are revisited in the master's lectures to support this transition.
Bachelor
Core computer science, mathematics, and programming skills.
First graphics lecture for students without prior graphics or visualization knowledge.
Hands-on work that turns lecture concepts into implementation experience.
Presentation training and a thesis topic at the Computer Graphics and Visualization chair.
Master
Rendering foundations, radiance transport, and visualization of simulation and measurement data.
Modern rasterization, neural rendering, differentiable rendering, and applied project work.
Research-oriented specialization leading to a master's thesis at the chair.
Lecture Topics